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Lazarus Development - 006
I've been meaning to make a schedule for a bit now but I've been struggling on how to start it. There's an example on blackboard that I'm going to try to use as a template of how it should look. It is a around two weeks since I spoke to my lecturer so I'm going to start it from then and just fill in what I've been doing since then. I'm also not sure what the deadline is for our final project so I'm just going to go by how many the example one shows on blackboard and then upda

Nathan Jay Bishop
Jan 51 min read
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Lazarus Development - 005
After the first treatments I think I added a lot more depth to the story and made it feel a lot better to understand what's happening but there is still a few things I wanted to change like at the start it just glosses over the whole first scene so I want to add a bit more description so you can tell who the character is working for and stealing from. There is also no explanation for how the bounty hunter got onto the main characters ship which I'm going to have to add to tel

Nathan Jay Bishop
Jan 57 min read
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Lazarus Development - 004
I think I've been getting too a head of myself so I want to start to develop the story a bit better. I created a treatment but was really struggling on how to structure it better and where to transition each act. Here is the original treatment I created. its a very rough draft. Treatment 001 "A mercenary is currently doing a contract for the ASD weapons manufacturers when the Hackrow Agency who tried to intercept whatever cargo the mercenary was carrying. He was able to get a

Nathan Jay Bishop
Jan 57 min read
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Lazarus - Development - 003
I wanted to start to work on more of the actual lore now that I have a bit of the story board and pre-vis in a nice place. There are missions in the game the require you to go into research facilities and testing stations in different systems of the game where you explore and discover information on a company that is doing cruel experiments to try and fix the 'regen crisis' in which all of the regen med beds are failing (how the player respawns). I want the main character to

Nathan Jay Bishop
Nov 26, 20252 min read
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Lazarus - Development - 002
Continuing on from my last storyboard I have found a load of different ship models online but I am struggling at the moment to find something that would allow me to extract models and textures from the current game as the assets I've got currently have really bad topology or are old assets from years ago which doesn't currently fit into the shots I want, like the 'Phoenix Constellation' ship which is a model that's outdated and all of the landing gear and elevators are all do

Nathan Jay Bishop
Nov 25, 20252 min read
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Lazarus - Development - 001
Starting my Masters degree in Animation I have decided to develop an idea I have already had in the past. I started creating fluid simulations to refresh my knowledge in Houdini. I had a basic idea of a shot I wanted but didn't think too much of the actual concept but focused on the simulation now and then over a couple months. Now that I'm going to be continuing it for my degree I have had a lot more time to think about the actual story and the lore behind the shot. I am goi

Nathan Jay Bishop
Nov 24, 20252 min read
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Spaceship Simulation - 003
Added mist/fog simulation to the project. Also animated the ships radar and turrets.

Nathan Jay Bishop
Jun 7, 20251 min read
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Spaceship Simulation - 002
After creating the initial movement of the ship I started looking at a series of videos from CG spectrum on a spaceship raising out of...

Nathan Jay Bishop
Jun 1, 20252 min read
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Dream Factory Development - 003
Update 003 of my journey, documenting the methods and techniques of how I'm creating my first game from scratch. and how I'm getting around things going wrong and how they could be tackled.

Nathan Jay Bishop
May 30, 20253 min read
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Spaceship Simulation - 001
I've been wanting to create a short for a game/film using 3D software's for a while similar to something like the Astartes short made by...

Nathan Jay Bishop
May 23, 20252 min read
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Dream Factory Development - 002
Insight into the development of the first game I'm creating with Conrad Stone whilst learning how to use Unreal Engine 5.

Nathan Jay Bishop
May 22, 20253 min read
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Dream Factory Development - 001
Insight into the development of the first game I'm creating with Conrad Stone whilst learning how to use Unreal Engine 5.

Nathan Jay Bishop
May 8, 20253 min read
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