Spaceship Simulation - 003
- Nathan Jay Bishop
- Jun 7
- 1 min read
At the moment I have added some mist to the simulation of the spaceship. I have also animated the radar dish on top of the ship and the turrets under the front part of the ship to animate. The radar dish starts to spin after surfacing the water and the turrets go from pointing downwards to the direction of where the fighter ships that will be attacking the ship will be.
I had to take the ship into blender and animate everything as I'm not too sure how to do that in Houdini yet and didn't want to spend a long time trying to figure it out.
I've also added some tubes into the scene that animate down into the water to give a little splash and to move the water back from the end of the scene where the ship jumps into space and leaves a load of water in the air.
I have made it so the tubes have the least amount of polygons as possible to speed everything up a bit but there doesn't seem to be much splash from the particles that are on the surface. I think maybe increasing the polygon count a tiny bit or maybe increasing the scatter count on the ship to create more particles would help with this but might end up slowing down the scene a lot more than I want.
Comments