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Lazarus Development - 008

Whilst writing out my script I was glad I did my treatment and pre vis first as it was really helpful to look back on and helped me keep it consistent. I didn't find it as hard as I thought it was going to be, it was pretty straight forward after looking at different scripts online as an example on how everything is structured (Wurdeman, A, 2024).


Dabble Writer - Creative Screenwriting: How to Write Star-Worthy Stories
Dabble Writer - Creative Screenwriting: How to Write Star-Worthy Stories

That post does talk about the white space in a script and how agents and producers will use the white space as a metric to gauge if the script is over written. I don't think this applies to my script though as I'm not looking for producers or agents to look at my script and I don't want much dialogue in my script to begin with. I think a good example I've looked at though is the script for Wall-E which has very little dialogue at the start at least (Stanton, A. and Reardon, J, 2008).


At the moment I haven't added any dialogue like the billboard announcers in the Wall-E script but I think I could add something when the main characters ship is spooling or when it is ready to quantum jump. I cant remember if there is anything said in the game so I'm going to have to get on the game and test it out soon. I could also add some for when the enemy ships lock on and shoot rockets at the ship but again ill have to play the game again as I'm not sure if its just when you lock onto other ships or if it does the same thing when someone locks onto your ship, from what I can remember when a rockets fired at you it just beeps but I'm pretty sure the ship will say something like "Target" when someone locks onto you.



I've added the target bit to the script, I just copied how the billboard part in the Wall-E script was laid out so hopefully it is alright. I wasn't sure if I should add quotation marks or not but they didn't do it in the Wall-E one so I think its fine. I do want to get one of my lecturers to have a look over it soon though before I hand in just to be sure.



References:


Wurdeman, A. (2024) ‘Creative screenwriting: How to write star-worthy stories’, Dabblewriter, 1 August. Available at: https://www.dabblewriter.com/articles/creative-screenwriting (Accessed: 2 December 2025).


Stanton, A. and Reardon, J. (2008) WALL-E screenplay [PDF]. Available at: https://assets.scriptslug.com/live/pdf/scripts/wall-e-2008.pdf (Accessed: 2 December 2025).

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Nathan Jay Bishop │ Motion Designer

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