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Lazarus Development - 013

I wanted to start looking further at assets again as I've already spent so much time looking around for good models and also downloading different software's like StarFab (Spectrum, 2025) but not finding anything good. I found a couple different sources of different assets so far like the ships in my last blog post, but none of them at the moment are favourable because of different reasons like no texture maps, mesh not being segmented and low LOD etc.


I think StarFab is going to be the way to do things as I will have access to ship/armour/character models, textures and sfx. I did message the creator of the StarFab post on spectrum but I'm still waiting for a response but hopefully he might have some more information that might be useful.


Other than that I think the project is going good so far. I think I am a bit behind on somethings like the scheduling and blog posts as the last couple of posts I have done in 1 night and had to think back to what I was doing. Hopefully I can sort that out asap so I can move onto the end of pre-prod and onto production stages.


I did also forget to mention in earlier posts that I had already done a few things for this project and already had somewhat of an idea in my head before the brief. I wanted to mess around in Houdini and had an idea for a scene were a ship raises out of water (so I could do a fluid simulation.) I hadn't developed the idea at all though so anything apart from these stills/test shots I have done in the course and all of this that I'm about show was done prior.







References:


Spectrum (2025) StarFab, GitLab. Available at: https://gitlab.com/scmodding/tools/starfab (Accessed: 13 December 2025).




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Nathan Jay Bishop │ Motion Designer

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