Animation Application - Lazarus - 011
- Nathan Jay Bishop

- May 5
- 1 min read
After rendering the first shot out (Shot-003) I think I might have enough time to render out the shot before it. I've used basically the same scene and duplicated one of the jets. I obviously turned the character models off because I want the windows to be fully reflective almost like a mirror. There were still a load of textures and mesh I needed to clean up like these thrusters on the top of the ship which were a very bright cyan colour which I just changed the material a bit to kind of look like it was overheating and made it red.


I then started playing around with the environment a bit. at first I just used a displacer on a massive plane but the bigger I made it the worse the displacement actually looked. I tried looking up ways to create an infinite ocean, I found one plugin on YouTube but there wasn't any links for it and I couldn't find it anywhere online. I did find another plugin though called Hot4D which created a highly detailed animated ocean, although this wasn't able to create an infinite ocean but I can keep somewhat of a high level of detail.
I also selected different sections of the plane and subdivided them so that the further away the plane was the less polygons it had.

Here are some of the test renders:


Although the second one doesnt look as vibrant and looks pretty dull right now, I'm going to use the AOV's to make it look better later on.
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