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Animation Application - Lazarus - 005

After adding some sounds to the pre-vis I wanted to go back to looking for different ways to extract/convert the star citizen assets. I found 2 discord servers that could help me with my problem. The first server I found was called "A Discord Server for Star Citizen Players to make Printable Files but not meet CIG Attorneys". There were a couple things I tried like a new software called "wwiser" which basically just did the same thing as the "Unp4k" software I used and wasnt useful at all.



I did also try using chat gpt to try and find a new way, it did tell me that starfab was most likely not working though because I had an old version/didn't have "scdatatools". Unfortunately all the links online for the download are offline and there isn't anyway to get it anymore. I tried installing it directly through python or something like that but I needed to link the paths which I wasn't able to do as I have no idea when it comes to this kind of stuff.



I did also find another discord server called "Star Citizen Modding Community" which was a huge help as someone in there called "diogotr7" who had made their own software to extract assets from the game called "StarBreaker". This software actually worked and I could finally extract full ship models with textures and interior, although not everything worked as intended and some ships/models didn't work.



I tried a lot of things in both Cinema 4D and Blender as Cinema 4D is what I mainly work in but blender had a plugin that worked with starfab which might have also worked with starbreaker so I tried everything I could really.



After getting some of the ships I need I started to try and focus on some of the armour for the main character/pilots so I can get to work on animating. Obviously I could start animating now with a low poly rigged character model and just add the armour as a child of the skeleton but it would be nice to have the model I want to use whilst I animate in case there's parts of the armour that might clip and then I'd have to go back and fix the animation.

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Nathan Jay Bishop │ Motion Designer

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