Animation Application - Lazarus - 003
- Nathan Jay Bishop

- May 5
- 2 min read
I have also added some rockets that just about make it to the main ship, shooting passed showing if the main ship hadn't jumped it would have destroyed it. I am kind of torn on the decision though as it would look really good but it also wouldn't make sense thinking of the games actual gameplay, as in the game you have to be pretty far away to shoot whilst locked on. Although I could add another shot that could look cool of one of the fighter jets divebombing down to align its ship so it could dry fire the rockets so they fire without any tracking but then the rockets wouldn't look as cool from the other point of view as they would just be going in a linear direction instead of swirling through the sky.

After that I changed the camera animation so it tracked on of the jets that flew over the camera. I was just going to leave it there and let it cut to the next shot but I wanted to indicate that the main character had just jumped to a random spot just to get out of there quickly, wish is something you would do to get out of a bad situation in the game. To illustrate this I added a big planet that is just out of frame from the camera but after the camera moves with the jets it will reveal it and then hold with the planet positioned at the top right of the shot. I'm then going to fade to a shot of the same planet, in the same position of the screen but in space now. the shots going to hold for a second or two before the main characters ship jumps out of the quantum jump appearing centre screen with the camera then following it as it passes the camera, with it then cutting to the long shot inside the ship.


The long shot I have mostly kept the same, the only thing I've changed really is the main character moving his head down to the left a bit to indicate he hears/senses/feels something is off which then cuts to the zoom pull on the main character like normal but then it cuts to a shot of the character turning around with a shallow depth of field which will then switch to the foreground to show the controllers on the ships chair is flashing red indicating something is wrong, with the character then getting up with the character passing the camera which will cut the camera to black. I probably wouldn't normally do something like that but if I'm going to be doing these in such short sections I'm going to need to add some suspension and a kind of cliff hanger to get people to want to watch more as I'm going to need to cut it off at some point but also make the workload not so hard on myself.


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