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Nathan Jay Bishop

Nathan Jay Bishop

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Join date: Jun 30, 2024

Posts (32)

May 5, 2026 ∙ 1 min
Animation Application - Lazarus - 012
After getting both renders done I opened them up and started to give them a quick grade as my friend Conrad was helping me make some sounds. I sent him the audio I got from Starbreaker of the ships engines and the interior sound as well and he added some effects on them and some other sounds like some beeps and wind etc. At the moment I'm having trouble with after effects as the extractor effect I need to use the multi pass exr is crashing as soon as I'm putting it on the footage. It's...

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May 5, 2026 ∙ 1 min
Animation Application - Lazarus - 011
After rendering the first shot out (Shot-003) I think I might have enough time to render out the shot before it. I've used basically the same scene and duplicated one of the jets. I obviously turned the character models off because I want the windows to be fully reflective almost like a mirror. There were still a load of textures and mesh I needed to clean up like these thrusters on the top of the ship which were a very bright cyan colour which I just changed the material a bit to kind of...

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May 5, 2026 ∙ 2 min
Animation Application - Lazarus - 010
I also tried messing around with the VDB's as I want more coverage but I also don't want to use up too much memory when rendering. I've been looking for something I used to use in Octane which would make it so objects are only showed if the camera can see it, which would help with optimisation. Unfortunately I was only able to find something to do with LOD's and I don't have any other LOD's of these VDB's. I did originally just hand place all of the VDB's but instead now I am using a cloner...

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Nathan Jay Bishop │ Motion Designer

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