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Nathan Jay Bishop

Nathan Jay Bishop

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Join date: Jun 30, 2024

Posts (20)

Jan 5, 2026 ∙ 2 min
Lazarus Development - 013
I wanted to start looking further at assets again as I've already spent so much time looking around for good models and also downloading different software's like StarFab (Spectrum, 2025) but not finding anything good. I found a couple different sources of different assets so far like the ships in my last blog post, but none of them at the moment are favourable because of different reasons like no texture maps, mesh not being segmented and low LOD etc. I think StarFab is going to be the way...

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Jan 5, 2026 ∙ 1 min
Lazarus Development - 012
When it comes to assets I have already found a few sources for ship models from in-game which some guy had posted in a forum some years ago. I used one of the models in the storyboard/pre-vis but it was a really old model and didn't come with any texture maps or anything, I don't have much experience texturing big mesh's like this so I'd preferably want something that has textures that I can modify. The mesh was all one object as well so I think that would make it a lot more difficult....

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Jan 5, 2026 ∙ 2 min
Lazarus Development - 011
Moving on to character design, I knew there wasn't much I wanted to change with the design of the character from the armour that's in game but I do want to add a couple things. Helmet For the helmet I want to use the Morozov SH-I Pyrotechnic variant as its an iconic helmet in the game and also has so very recognisable features which will help to make the main character stand out from the rest. Ithuraen (2025) Firstly I was thinking of expanding the visor so its a bit thicker, which will allow...

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Nathan Jay Bishop │ Motion Designer

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