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Prime Hydration - Commercial

My Final Major Project for my University course of Visual Effects & Motion Design.

Prime Hydration Commercial - Uni Work 1-3 screenshot (1).png
Prime Hydration Commercial - Uni Work 0-56 screenshot.png
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Prime Hydration Commercial - Uni Work 0-28 screenshot (1).png
Prime Hydration Commercial - Uni Work 0-28 screenshot.png
Prime Hydration Commercial - Uni Work 0-26 screenshot.png
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Prime Hydration Commercial - Uni Work 0-20 screenshot.png
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I also recorded my screen for a lot of the project and ended up with over 70+ hours of footage, I shortened that footage down to about 20 minutes.

Prime Drink Commercial - BTS 14-19 screenshot.png

Todo List:

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Add:

Re-simulate - Ocean waves, Colour-Mix fluid, Bottle spiral fluid, Bottle fill & Bottle Splash

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Render bubbles for - Colourm-Mix fluid, Bottle spiral fluid & Bottle fill

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-Render Whitewater for - Ocean waves & Bottle splash

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-Add animated noise to leaf's etc to match palm/grass

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-Add butterfly's to the start scene near the barrel

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-Add fish in the water at the end scene

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-Add island into the background of the end scene instead of just fading in a flat image

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Fix:

- Grass animation/ cover up repeating tiles in sand with grass / make tile size larger.

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-Create DMP for background

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-Make the tree stand out more than the cave (change positioning / change cam)

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-Change cave pond texture

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-Make the coconut easier to see before slo-motion starts (Change Cam / Change pos of branches)

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-Add bark/debris from coconut breaking

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-Fix crypto matte to use objects instead of materials to ID objects for better control with AOV's

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-Fix scaling with fluid object and bottle

Created using Houdini, Cinema4D/Redshift, After Effects & Photoshop.

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