Prime Hydration - Commercial
My Final Major Project for my University course of Visual Effects & Motion Design.
I also recorded my screen for a lot of the project and ended up with over 70+ hours of footage, I shortened that footage down to about 20 minutes.
Re-simulate - Ocean waves, Colour-Mix fluid, Bottle spiral fluid, Bottle fill & Bottle Splash
Render bubbles for - Colourm-Mix fluid, Bottle spiral fluid & Bottle fill
-Render Whitewater for - Ocean waves & Bottle splash
-Add animated noise to leaf's etc to match palm/grass
-Add butterfly's to the start scene near the barrel
-Add fish in the water at the end scene
-Add island into the background of the end scene instead of just fading in a flat image
- Grass animation/ cover up repeating tiles in sand with grass / make tile size larger.
-Create DMP for background
-Make the tree stand out more than the cave (change positioning / change cam)
-Change cave pond texture
-Make the coconut easier to see before slo-motion starts (Change Cam / Change pos of branches)
-Add bark/debris from coconut breaking
-Fix crypto matte to use objects instead of materials to ID objects for better control with AOV's
-Fix scaling with fluid object and bottle
Created using Houdini, Cinema4D/Redshift, After Effects & Photoshop.